7.4
Game Reviews

Silent Hill: Townfall Review – A Good Silent Hill, But Not the Best

Silent Hill: Townfall: Silent Hill: Townfall delivers a tense and atmospheric horror experience backed by excellent sound design and some genuinely scary moments. While the story is solid, repetitive stealth and limited enemy variety hold it back from being one of the series' best. – NemanjaKocica

7.5
von 10
2026-09-30T15:03:39+02:00

Silent Hill: Townfall is at its best when it leans into atmosphere, sound, and a constant sense of tension. That is exactly why it leaves a much stronger impression than you might expect at first glance.

From the very beginning, the game manages to create an unsettling atmosphere. The fog, dark surroundings, the way the world around you changes, and excellent audio design all work together to keep you on edge. The sound deserves particular praise. Silence, distant noises, and sounds you cannot immediately identify are often far more effective than traditional horror tricks. Townfall can be genuinely tense and, on several occasions, downright frightening, which is probably the highest praise you can give a Silent Hill game.

The problem comes when the game has to rely on gameplay systems that are nowhere near as interesting as its atmosphere. Stealth is definitely one of the weaker aspects of the game. It works well enough at first, but as the hours go by, sneaking past enemies becomes repetitive and starts to be more annoying than tense. Instead of being afraid of what might be waiting around the next corner, there are situations where you find yourself thinking more about how to sneak past the same type of enemy for what feels like the hundredth time.

Silent Hill: Townfall review

That becomes even more noticeable because there simply aren’t enough different enemy types. Silent Hill is known for its bizarre and memorable monsters, so it is a shame that Townfall does not make better use of that potential. Some of the enemies can leave a strong impression, but the lack of variety becomes increasingly obvious as you progress through the game.

As for the story, my feelings are somewhere between positive and negative. The story is solid, but it is not told particularly well. There are some interesting ideas, a mystery that keeps you moving forward, and a few genuinely good moments, but the way certain elements are presented does not always work as well as it should. The problem is not that the story tries to be mysterious — that is practically a requirement for Silent Hill — but that it can sometimes be too obvious and predictable. For a horror game built around such a heavy story, that is a significant weakness.

Despite all that, it is hard to deny that Townfall has something that allows it to stand among the better games in the series. Not the best, though, because the gameplay simply is not strong enough to earn that distinction, nor does the game leave the same lasting impression as the very best entries in the franchise. Still, as a whole, this is a solid return for Silent Hill, especially when you consider how effectively it uses atmosphere and sound to keep you constantly on edge.

Silent Hill: Townfall review

I played Silent Hill: Townfall on PS5, so I did not encounter the technical issues reported by some PC players, including performance problems and occasional crashes. On console, the experience was considerably more stable, allowing me to focus on the game itself rather than its technical shortcomings.

Silent Hill: Townfall is not a perfect return for the series, but it is a good one and a solid foundation for whatever we hope comes next. At its best, it reminds us why Silent Hill works so well as psychological horror rather than just another game filled with monsters. At its weakest, it reminds us that great atmosphere alone cannot fix repetitive stealth and a lack of variety.

Still, when everything is taken into account, Townfall is an experience worth playing, especially if you have been missing that feeling of tension, sweaty palms, and sweaty armpits that has been one of the defining trademarks of the series for years.

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Gejmer za kog ne postoji preteška igra i blagi mazohista koji vole sebe da kažnjava redovnim prelaskom Souls igara, gde Bloodborne zauzima posebno mesto u mom srcu. Don’t You Dare Go Hollow! A gamer who believes no game is too difficult and a bit of a masochist who enjoys punishing himself by regularly conquering Souls games, with Bloodborne holding a special place in my heart. Don't You Dare Go Hollow!

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